Apr 22, 2008, 11:52 PM // 23:52
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#1
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Academy Page
Join Date: Apr 2007
Location: I'm right behind you. And you're DISGUSTING.
Guild: Your Moms Name Here [derp]
Profession: N/
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Ok explain this to me.
What's the deal with [rush] and [frenzy]. Why do so many of you put those in your bars.
I'm getting tired of people flaming me and saying I'm stupid when they obviously support using skills that *I* find inferior.
Seriously. Explain this logic. If you're just going to post saying "you're a dumbass" or something then don't bother posting because for once I'm asking for a REASON.
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Apr 22, 2008, 11:53 PM // 23:53
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#2
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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IAS, cancel stance + a bonus run skill
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Apr 22, 2008, 11:56 PM // 23:56
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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For PvP, frenzy is arguably the best IAS available for a warrior. Since it's a stance that makes you take double damage, you need a second stance to cancel it. Since rush is a speed boost (useful for chasing kiting foes) and a low adrenaline cost, it's a very useful cancel stance.
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Apr 22, 2008, 11:57 PM // 23:57
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Frenzy is good.
Rush is good.
That's why people use them.
lolol
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Apr 22, 2008, 11:58 PM // 23:58
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#5
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Academy Page
Join Date: Apr 2007
Location: I'm right behind you. And you're DISGUSTING.
Guild: Your Moms Name Here [derp]
Profession: N/
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I was under the impression that the point of a run stance was to catch someone. [rush] requires you to gain enough adrenaline to use it, which implies either 1. hitting something (uh, running away from you) or 2. being hit over and over. I can understand canceling out Frenzy with another stance, but why use FRENZY of all the IAS in the game?
It makes more sense to me to use [Flail] and [sprint] so you can catch your opponent, THEN wail on them... or flurry... or really ANYTHING that doesn't cause you to take double damage?
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Apr 22, 2008, 11:59 PM // 23:59
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#6
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by AOTT
stuff
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People don't attack warriors much in PvP.
Frenzy has, essentially, no downside.
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Apr 23, 2008, 12:00 AM // 00:00
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#7
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Academy Page
Join Date: Apr 2007
Location: I'm right behind you. And you're DISGUSTING.
Guild: Your Moms Name Here [derp]
Profession: N/
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People attack me ALL THE TIME in PvP.
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Apr 23, 2008, 12:01 AM // 00:01
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#8
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by AOTT
People attack me ALL THE TIME in PvP.
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Then the people you are playing are bad so it doesn't matter. Just ask for a Spirit Bond and continue Frenzying - you'll be invincible.
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Apr 23, 2008, 12:03 AM // 00:03
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#9
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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i have seen warriors use bows to raise adreneline from afar, not sure if this is wise seeing as i dont play much warrior, but you could do that to charge up rush. also you cant count on sprint to cancel frenzy as it has a 20 second recharge.
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Apr 23, 2008, 12:05 AM // 00:05
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#10
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by the savage nornbear
i have seen warriors use bows to raise adreneline from afar, not sure if this is wise seeing as i dont play much warrior, but you could do that to charge up rush. also you cant count on sprint to cancel frenzy as it has a 20 second recharge.
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15 now, actually. For certain split/solo warriors, Sprint's a stronger choice (and it can be pretty lame stuck in Frenzy after [[final thrust])
As for the bows thing... never seen bows. Furious spears, however, are used occasionally.
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Apr 23, 2008, 12:05 AM // 00:05
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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If you need a speed boost right away, bring a spear set. Hit 4 targets, use rush. Flail makes you run slower, which is something you don't want in PvP.
Generally only hammer warriors bring flail, because most of them have 2 knockdowns, and if their enemy isn't dead by the time you've used the 2 knockdowns (6-7 seconds), chances are the enemy isn't going to die. Sprint is good, but you cannot keep it up indefinitely, like rush. Once you get the initial 4 adrenaline, you should be able to have rush up constantly.
Flurry is, well, horrible. Short duration, and it decreases your damage. It only decreases your normal attack damage, but warriors do quite a bit of damage with auto attacks, so it's not worth it.
The reason frenzy is the most used (and arguably the best) IAS on a warrior is because it virtually has no downside. Yes you take double damage, but warriors generally aren't targeted in most PvP areas, and you can get prots from your monks to negate damage.
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Apr 23, 2008, 12:05 AM // 00:05
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#12
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Academy Page
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
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Frenzy increases a warriors' DPS by 50%. There are no cons if you can use it well.
Rush is an awesome cancel stance that costs 0 energy. Because you're going to be Frenzyed like 98% of the time you're almost always going to have it built up.
People who say Frenzy is bad are horrible at this game. That is all.
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Apr 23, 2008, 12:07 AM // 00:07
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#13
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Academy Page
Join Date: Apr 2007
Location: I'm right behind you. And you're DISGUSTING.
Guild: Your Moms Name Here [derp]
Profession: N/
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So, what do I do about PvE then?
Most of the builds I post are developed for PvE and people basically immediately denounce them.
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Apr 23, 2008, 12:07 AM // 00:07
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#14
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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take a spear, and just throw it at the nearest person till youve got 4 adren bars, rush up to the nearest person, smack them about til youve got full adren, run over to who you want dead cast frenzy then your attack skills, said person dies then you rush away hopefully not taking to much damage.
simply really
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Apr 23, 2008, 12:08 AM // 00:08
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#15
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Quote:
Originally Posted by AOTT
People attack me ALL THE TIME in PvP.
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Stop RA'ing and AB'ing then.
Upper level PvP, such as GvG, had warriors hardly ever being attacked so no downside to Frenzy. Warriors will use ranged weapons to gain adrenaline in order to use Rush, so they have a boosted running skill and a stance to cancel Frenzy. Again, no downside. Essentially it is a great combonation of skills. Even though Frenzy makes you take double damage, learning to cancel the stance with another stance is good.
Quote:
Originally Posted by AOTT
So, what do I do about PvE then?
Most of the builds I post are developed for PvE and people basically immediately denounce them.
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Use [skill]Enraging Charge[/skill] and [skill]Flail[/skill] for PvE
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Apr 23, 2008, 12:09 AM // 00:09
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#16
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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Quote:
Originally Posted by AOTT
So, what do I do about PvE then?
Most of the builds I post are developed for PvE and people basically immediately denounce them.
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as i understand, flail is THE pve ias for warriors
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Apr 23, 2008, 12:10 AM // 00:10
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#17
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by AOTT
So, what do I do about PvE then?
Most of the builds I post are developed for PvE and people basically immediately denounce them.
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[[Flail].
In the same way that Frenzy has no downside for PvP because people don't attack warrs, Flail's got no downside in PvE because monsters don't kite.
edit: if you're really pr0 and have stacks of booze laying around, [[drunken master] works too.
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Apr 23, 2008, 12:18 AM // 00:18
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#18
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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My chars are teatotalers... no booze for them.
PS, Alex has it down pat. In real pvp, warriors are not primary targets so frenzy. In pve, monsters usually don't kite. Some casters kite in HM, so you are going to need a snare anyways.
Last edited by Winterclaw; Apr 23, 2008 at 12:22 AM // 00:22..
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Apr 23, 2008, 12:20 AM // 00:20
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#19
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by I pwnd U
Stop RA'ing and AB'ing then.
Upper level PvP, such as GvG, had warriors hardly ever being attacked so no downside to Frenzy. Warriors will use ranged weapons to gain adrenaline in order to use Rush, so they have a boosted running skill and a stance to cancel Frenzy. Again, no downside. Essentially it is a great combonation of skills. Even though Frenzy makes you take double damage, learning to cancel the stance with another stance is good.
Use [skill]Enraging Charge[/skill] and [skill]Flail[/skill] for PvE
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quite teh contrary...
do u play gvg?
or even obs them?
i mean theres a whole class dedicated to attackin teh wars (bsurge)
and counter-spikes on a frenzy war is quite a viable tactic
especially if they're overextended from their monks
frenzy+rush > flail+sprint
for one...its lower recharge and more readily available
if u bring anything else...
"okie, spike this target on 3..."
"wait, wait, wait! my ias isnt ready!!!"
...will happen
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Apr 23, 2008, 12:24 AM // 00:24
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#20
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Quote:
Originally Posted by snaek
quite teh contrary...
do u play gvg?
or even obs them?
i mean theres a whole class dedicated to attackin teh wars (bsurge)
and counter-spikes on a frenzy war is quite a viable tactic
especially if they're overextended from their monks
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One class dedicated to attack another, they are not taking near as much pressure, UNLESS they overextend, as the squishes are. I do watch GvG's but in general when you see the squishes taking alot more pressure, B-Surge really just keeps the warriors from hitting the monks and other squishes. I also said hardly ever which doesn't mean never. Yes they do get attacked when overextending and B-Surge eles do blind them but the pressure and damage they take is nothing compared to other classes.
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